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#Retroarch ppsspp core series#
Before it was even worse because it was always reporting a hardcoded 320×240 which is totally wrong, so better to output the correct one even if it is also hardcoded.ĭescription: This is an NEC PC-8800 series home computer emulator from the ’80sĭescription: This is an MSX home computer emulator from the ’80s This system only have one resolution depending on if it is NTSC or PAL.
#Retroarch ppsspp core pro#
Remove analog properties for Classic Controller Pro + swap L/R and ZL/ZRĭescription: This is a Sony PlayStation console emulator.Tested with a few games with a Dolphin Bar, works fine AFAICT ? Still needs the “Continuous Scanning” core option ON to “pair” the Wiimote. Shake motions to middle mouse – Map Nunchuk and Wiimote shake to the middle mouse button.
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Add Realtec 8099 PCB support to mapper 236ĭescription: This is a Nintendo GameCube/Wii console emulator.Add UNROM modes and two-chip variant to mapper 242.CNROM/UNROM: Only emulate bus conflicts when explicitly specified by NES 2.0 header.Mapper 57: Change default DIP for YH-xxx Olympic multicarts, always reset to menu.Add CNROM mode and solder pad switch to the latter. Mapper 319: Use hp898f.c only for the old incorrect UNIF bank order, and 319.c for all NES 2.0 ROMs.Mapper 196: Support IRQ for The Ancient & Modern Heroes.Updated to use VFS instead of straight file I/O (ProjectIO)ĭescription: This is a Nintendo Entertainment System console emulator.
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Not all of the improvements listed below can be attributed to Project IO, but it’s fair to estimate over 90% of them are.ĭescription: This is a Commodore 64 home computer emulator This already resulted in numerous Quality of Life enhancements to cores. This change short-circuits at the connection event by ignoring mouse &Īs mentioned before, as part of Project IO, we are going over every core and performing some basic quality control checks. The deferred lookup resulted in the WIIU trying to treat the keyboard as a gamepad which …ĭidn’t work.
#Retroarch ppsspp core driver#
The problem was caused by changing the driver lookup point. uPnp: Fix UPNP port mapping failed error – switch to a permanent lease time, but request it to be removed when we do netplay_freeįor the next version, we will finally address the relay MITM server issues.uPnP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe now.Small improvement to the lobby viewer – it should now make a distinction between passworded rooms and non-passworded rooms. Fixed port override macro from not being set immediately after the port setting.Changed unknown commands to be ignored instead of forcing a disconnection.Added a sublabel for netplay max connections.Added setting to allow/disallow players other than the host from pausing the game.We have a lot more prepared for the next version, so consider this a prelude to the main event. Netplay has received plenty of improvements thanks to the efforts of Cthulhu. RetroArch Steam now has 26 cores in total, and the 27th is about to be added soon, EasyRPG! Please look forward to future announcements of more cores coming to Steam soon. We have been busy since 1.9.13! The following cores have been added: Mailbox emulation as it is only takes effect in fullscreen mode. The next version might have a setting to allow you to disable mailbox emulation entirely. Emulating mailbox is pretty nasty to begin with and should be considered a hack. The emulating mailbox infrastructure is very hacky and needs a rethink to be able to properly support screenshots. Highlights Vulkan – Avoid hard crash when capturing screenshot in emulating mailbox In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. If you’d like to learn more about upcoming releases, please consult our roadmap here.